﻿{
  "type": "block",
  "blocks": [
    "#taczmechanics:metal"
  ],
  "hit": {
    "sound": "taczmechanics:generic.hit.metal",
    "range": 8.0
  },
  "pierce": {
    "sound": "taczmechanics:generic.hit.metal",
    "range": 8.0
  }
}
